Wholehog III Release Notes for V1.3

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3) Command Line Syntax

Opening the current cue

The Cue Open syntax will open the current cue on the chosen master.
The editor will be active by default, unless Setup > 'Preferences' > 'Programming' > 'Open preview editors as inactive' is selected.

Cue  Pig + Open will open in the opposite active state to the preference.

Unblock for cuelists

The Unblock button is on the main toolbar. The syntax for unblocking cues is as follows:

(  List  n  )   Cue  a   (  Thru  b  )   (  <fixture-mask>  )   (  <kind-mask>  )   (  + more cues/masks  )   Unblock   Enter

(Sections in brackets are optional.)

If no list is given, the currently chosen list is assumed. Fixture and kind masks allow you to unblock part of a cue.
Unblocking will obey the linked function preferences set in Setup > 'Preferences' > 'Programming'. For example, if Position parameters are not separated and Pan is blocking but Tilt is not, Pan will not be unblocked.

List  n    Unblock   Enter     will unblock all cues in the specified list.
Unblock   Choose                will unblock all cues in the list on the chosen master.

Renumber

The Renumber button is on the 'More' toolbar. The syntax for renumbering cuelists is as follows:

(  List  n  )   Cue  source-range  Renumber  (  new-range )   Enter

where source-range takes the form:    a  (  Thru  (  b  )  )
and new-range takes the form:              c  (  Thru  (  d  )  )

(Sections in brackets are optional.)

If 'List n' is omitted, the list on the chosen master is used. If there is no list on the master, nothing happens.

The source-range can take one of the following forms:

 

Source
Range

Action

a

Renumbers cue a only.

a >

Renumbers all cues from cue a through to the end of the cuelist.

> b

Renumbers all cues from the start of the cuelist through to cue b.

a > b

Renumbers all cues from cue a through to cue b.

>

Renumbers the whole list.

(nothing)

Renumbers the whole list.

If only c is given for the new-range, the spacing of the items is retained and they are 'transposed' in the directory.
If c > is given, renumbering to the end of the list occurs, unless b was given, in which case c > b is implied, so cues are evenly spaced between c and b.
If c > d is given, the cues to be renumbered are evenly spaced in that range.

If nothing is given for the new-range, the cues are renumbered according to the source-range:

 

Source
Range

Renumber cues

a > b

Equally spaced between a and b.

> b

Equally spaced between 1 and b.

a >

From a, spaced by 1.

>

From 1, spaced by 1.

(nothing)

From 1, spaced by 1.

Renumber Choose will renumber all cues in the list on the chosen master, starting from 1, increasing by 1.

Renumber will automatically renumber Link Cue destinations, but it will not update cue numbers in trigger macros such as GM1/2 (goto cue 2 on master 1) or GL1/2 (goto cue 2 in list 1). These will need to be updated manually.

Directory entries can be renumbered with the following syntax:

directory  source-range  Renumber  (  new-range  )  Enter

where directory can be any one of List, Scene, Group, Page, View, Intensity, Position, Colour, Beam or Effects.

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Index

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