Wholehog III Software Change Log

V1.3.4 Beta (Build 524)
Release date: 30th January 2004

Please also see the following pages:
V1.3 release notes - for information on new features in the V1.3 software.
V1.3.2 release notes - for information on new features in previous V1.3 builds.
V1.3.3 release notes - for information on new features in previous V1.3 builds.

New Features in this build

Rem Dim
The function of 'Rem Dim' has changed.
It will bring all of the fixtures on stage with intensity greater than 0% into the editor (except those in your current selection) and set their intensity value to 0%.
If you have no selection, it will do nothing. This is to prevent a console wide DBO.

Auto Update
There have been a few changes to the Auto Update procedure

If the object to update is a Cue, the Cue and Track Backwards option will be mutually exclusive. You can select one or the other, not both. You can deselect the Cue/Scene and Track Backwards options so neither of them will be updated. There will be no Track Backwards option for Scenes.
You can choose to update multiple Palettes at once, and anything that doesn't go into a Palette will go to the Cue/Scene or Track Backwards (if either is selected). Palettes will always take priority so if you select any Palettes, the Palette programming will be updated first and anything left over will go to the Cue/Scene if selected.
If you choose to update Palettes such that there will be no programming to send back to the Cue/Scene, these options will be disabled. They can be re-enabled by unselecting a Palette.
If you have information in the programmer that is at defaults on stage, selecting the Cue/Scene will add the programming to that look and selecting Track Backwards will put the programming in the first look in the Cuelist.

Deleting cues cue-only
With the list of cues to delete on the command line, hold down Delete and deselect 'Forwards' on the Record toolbar then release Delete. Any values that were tracked from a deleted Cue into the next Cue will be added to the next Cue.

Merge Choose syntax
In a slight change from before, if you use Merge Choose to merge the editor contents into a master and

if the master is empty, nothing will happen,
if the master has a Scene on it, the programming is merged into the Scene and
if the master has a Cuelist on it, you will need to enter the cue number to merge into, followed by Enter

Apply palettes directly
Press @ then select a palette to apply the values in the palette as if the palette was direct, i.e. it will not apply a reference to the palette.

Jump toolbar
Jumping to a fixture type will select that fixture type as the current fixture type (akin to pressing the type in fixture type toolbar)

Command line
If the syntax on the command line is invalid, it will become red.

Patching features
In the Fixture Window, press the 'View By DP' button to go to the channel view. Next to the DP selector on the toolbar,

Unpatch Universe unpatches everything from the selected universe on the displayed OB.
Clone Universe clones the patch on the selected universe on the displayed OB. To specify a destination, a dialog prompts for a target OB (with the option to create a new one), a target universe and an optional offset to move the patch in the target universe. Positive values move the patch to higher address, negative move it to lower addresses and 0 leaves the address where they are.

Note: The currently selected universe is highlighted in blue.

Clone Universe will unpatch enough of the target universe to fit the source patch in. If an offset is specified, and it results in fixtures overlapping the start or end of the universe, those fixtures will not patched.

Patching syntax
You can now use Thru in patching syntax to specify a range of addresses.
If you have a single fixture with a DMX footprint of 3 in your selection, Patch@ 1 Thru 11 will patch it at channels 1, 4, 7 and 10.
If you have 2 fixtures with a DMX footprint of 3, Patch@ 1 Thru 11 will patch the first fixture at channels 1 and 7, and the second at channels 4 and 10.
If you also specify a DP and universe, you can only use Thru in the channel part of the address. For example, Patch@ 1/1/1 Thru 10 + 1/2/1 Thru 10 will patch at 1 thru 10 on universes 1 and 2 on DP 1.

In a slight change from previous builds, if you don't specify a DP or universe, the last one entered on the command line is assumed.
For example,
Patch@ 1/1/1 +     2 +   2/1 +     2 + 2/1/1 +     2 (spaces added for clarity) is equivalent to
Patch@ 1/1/1 + 1/1/2 + 1/2/1 + 1/2/2 + 2/1/1 + 2/1/2

Unpatch by address
In the Fixture Window, if you press 'View By DP', the 'Unpatch' button becomes 'Unpatch @'. To unpatch a fixture from a particular address, press 'Unpatch @' and enter the address(es) that you want to unpatch using the same syntax for addresses when patching. If the address isn't the start channel of a fixture, nothing is unpatched. If you specify a range of addresses, all of the fixtures that have their start address in that range will be unpatched.

Tip: A shortcut for 'Unpatch @' is Pig + @ when you are in the View By DP window.

If you do not specify a DP or universe, the currently selected OB and universe are used. You can select a different DP using the drop down list on the toolbar. You can selected a different universe by clicking on the column in the spreadsheet. The selected universe is highlighted in blue. If you do specify a DP and universe, this overrides the selected DP and universe for all subsequent addresses in the commandline unless they are overridden again.

Note: In the View By DP window, Patch @ behaviour has been altered slightly to use the selected DP and universe if none are specified, rather than the last DP and universe patched to, as it does in the Fixture Window. Also, the default column ordering has changed to put the patch address in the first column.

Track Backwards
If you select 'Backwards' from the Record Toolbar, you perform a Track Backwards record. This will update programming in the cue which it is tracked from. For instance, the diagram below shows the colour programming for 6 fixtures over three cues. The blue and red colours for fixtures 2 > 5 will be tracked in Cue 3. Setting all the fixtures to magenta and merging into Cue 3 with Track Backwards selected will update the programming as shown.

FixtureCues
   1   2   3 
1    
2    
3      
4    
5    
6    
Merging the following
programming into Cue 3 with
Track Backwards selected
Fixture
            1 
1  
2 
3 
4 
5 
6 
gives
Fixture Cues
   1   2   3 
1      
2      
3      
4      
5      
6      

If you choose to Track Backwards a parameter that hasn't been given a value since the start of the list, then the value is added to the first cue in the list. Currently, this isn't implemented for Insert. It will give an alert message and the Record will be cancelled.

Wheelset Editor
In the Preferences, you can now edit the hints that are used to put functions on the wheels. (Setup > 'Preferences' > 'Edit' > 'Wheelset Editor')

Template Page
Items from the Template Page are shown in blue on the playback bar. This can be turned off in the Preferences (Setup > 'Preferences' > 'Playback Defaults' > 'Misc' > 'Playback Bar Options' > 'Highlight template'). The default is On.
When the current page is the Template Page, the empty cells on the playback bar are also shown in blue, and the current page indicator next to the command line is blue.

Window Layouts
The layout of the controls for the Programming Preferences (Setup > 'Preferences' > 'Edit' > 'Programming') and the Current Show settings (Setup > 'Shows' > 'Current Show') have been rearranged.
The show maintenance functions 'Garbage Collect' and 'Check Integrity' are also on the 'Current Show' pane of the Session Manager. Garbage Collect removes deleted data from your show and Check Integrity finds and corrects corruption in your show file.

Gel Picker
A Gel Picker can be accessed from either the button on the top of the colour directory or by pressing Pig + Open + Colour to open both the gel picker and colour picker. Gels in the gel picker will apply Hue and Saturation values directly to the current selection. Both a Par64 and ETC Source4 were used for the capture and calibrated fixtures should match the colours perfectly (within the limitations of the fixtures optics). The colours in the gel directory should be considered rough indicatiors since they only take Hue and Saturation into account, not the percentage of light transmitted. Essentially what this means is that the shade you see for a deep Congo is correct, but it is perhaps brighter than what you are used to observing!

Known Issues

Wheelset
In order to make your edited Wheelsets appear on the wheels, you have to reselect your fixtures.
On the wheels not all functions appear as you would expect them to do after editing the Wheelset hints - nevertheless, a reset of the hints gives you the familiar behaviour.

Auto Update
Clicking on the checkboxes in the Auto Update dialog sometimes doesn't select/deselect the item. Clicking on the text in the first column will always work.

Playback
If you remove a value from a look that is currently on stage, the value will return to its default. You need to do a jump-go (Goto <number>) to get the tracked value to assert on stage.

Bug Fixes

#4848 - [Scene x], [Open] does not work
#4846 - In place edit of time croak
#4844 - Live [Kind] Touch/Suck does not work.
#4843 - Merge parameters without masking into incorrect palette croak
#4840 - Unable to delete anything
#4835 - x[@][ENTER] invalid syntax
#4824 - [Record] [Merge] broken
#4821 - [Live] [@] x% croaks desktop
#4814 - 'Could not patch' dialogue error
#4813 - Remove fixtures removes the fixtures before you assent.
#4808 - GM doesn't show value on encoder 1
#4807 - Time broken
#4806 - Unable to make two cuelists settings different if one is a copy of the other.
#4805 - [Cue] x [Copy] [Enter] broken
#4802 - Palettes deselecting groups
#4797 - Select Odd/Even should use selectOrder not user Num
#4796 - Add Select All to list of trackball options
#4794 - 'Unpatch Universe' needs a confirmation...
#4792 - View by DP window to persist if patch closed while open...
#4791 - 'Unpatch@' issue...
#4783 - 'Follow cue' following a different part of the list
#4782 - Hog Unit Doesn't make 1st wing use masters 1-10...
#4774 - Selecting RGB LED crashes editor process
#4766 - Cannot make offset field in Edit Fixtures return to 0% after changing it.
#4764 - Merge Show needs a 'Select none' button in 'Type Merge'
#4761 - Implicit enter on button fired VM
#4754 - Clearing Follow Cue on a scroll should be optional.
#4751 - FX N-shots broken, fx run once.
#4749 - 'More' button on jump toolbar broken
#4747 - Guard Button irrelevant in gel picker
#4742 - FX offset kills editor
#4740 - new palette selection not quite correct
#4738 - Asterisk in patch not always indicating duplicates properly
#4737 - IOP Croak on startup
#4736 - DP Croaks on startup dmx output
#4734 - View by DP not updating when fixtures are patched
#4733 - Virtual Masters firing using [clear]
#4720 - Cursor down should scroll window in Show Fewer Buttons
#4719 - GelPicker? colour indiciators need to base of data whitepoint
#4714 - Crash on page change and capture activity
#4711 - Highlight LED not illuminating upon initial depress
#4693 - While OB booting up press of [DMX] croaks OB
#4686 - Leave in Background broken
#4665 - Gel Picker library default selection issue
#4664 - Need the ability to increase the font size of timecode in toolbar
#4653 - Highlight remains stuck enabled after [Clear]
#4644 - Programmer window, path view glitch
#4636 - Can hit ASSERT with large wheel deltas
#4621 - Implement timecode icon in cuelist directory
#4610 - Patch dialog left open if patch syntax is invalid
#4594 - Gel Picker should default to 'show fewer buttons'
#4592 - Croak on merging two auto created colour palettes
#4578 - TC simulate bar extension not destroyed on retract.
#4577 - Upgrade DP dialog hidden behind update window
#4573 - IOP croak on IO config
#4555 - '+go on Flash' & 'Release on off' options a bit broken...
#4545 - Grey space optimisation
#4535 - Crash using Record Remove to an empty master
#4533 - Link loops behavioural difficulties...
#4530 - Touching or sucking a split colour will goto full slot
#4484 - Copy patch from universe to universe with offset
#4470 - Mutex to default value change slow to appear in output window
#4464 - Progress incorrect; Backup complete dialog appears with no text initially
#4454 - Modal dialogue in Backup view appears behind window
#4447 - * on the user numbers not behaving correctly.
#4396 - Editor crash while fanning offset at speed.
#4332 - Views take ages to open
#4325 - Brightness control should not affect printed output
#4258 - Turning releasable off in Edit fixture causes Fatal Error
#4250 - Launcher falls over whilst loading show data
#4233 - Startup Desktop Crash
#4213 - Auto-update dialog doesn't allow deselection
#4211 - Error in outputs view
#4181 - Palettes should announce their selection
#4168 - Compact to extended view doesn't display
#4165 - Internal error: Cancel for editor not implimented...
#4155 - Command line transfroming + to >
#4089 - Is Try Cue syntax correct?
#4088 - Server croak reloading software with multiple consoles
#4048 - Implement file browser interface for Software Update
#4041 - Apply in fixture set up croaks editor
#3995 - [Enable Timecode] double press
#3983 - Playback bar not updating
#3972 - Initial palette record shows incorrectly shows "inapplicable" status
#3967 - Record + Remove creates new cues in non-contiguous cuelists
#3940 - Data can't be removed from greedy palettes
#3932 - Long time strings spill out of playback bar
#3919 - Encoder value labels should annunciate function FX activity
#3917 - Re-examine editors as the GUT [Load], Cue Contents window
#3830 - TransferType, UNKNOWN croak.
#3810 - Edit Fixtures, CurveId? only allows linear.
#3781 - Auto-update times out waiting for user input.
#3731 - [Cue] w/multiple items [Time] does nothing
#3582 - Croak disabling watchdogs on an OB that isn't connected.
#3570 - No feedback on drag and drop in archive browser
#3483 - Effects rate not editable in Editor after cue is writen
#3428 - Jump toolbar should set fixture type
#3421 - Cue x [+] y broken
#3316 - Merging fixture types into a Greedy palette causes error
#3157 - Output glitches on loop exit with "Track through loops" set
#2982 - [Merge] via [/] doesn't work for scenes
#2973 - Playbacks are never cleaned and recovered
#2944 - Compact columns should increase to fill larger screens.
#2891 - I Button not applying to set value
#2798 - Printer Properties button crashes desktop
#2751 - [Merge] should never create an object
#2596 - Empty buttons when small directory window toolbar is expanded
#2540 - Fixture cloning/copying works differently to Hog 2
#2503 - Effects rate encoder needs reworking
#2460 - DP Comm croak when set to defaults
#2303 - patching large numbers of fixtures is slower
#2231 - Errors with autoupdate dialog
#2220 - Fixture [Copy] Fixture [Enter] leaves user in wrong selection
#2188 - Auto update of parameters not already in cues causes will not take
#2155 - Selective clear of contents in editor windows
#2048 - Select: Prev/Next
#1940 - Cannot unpatch single address after double patching
#1917 - Sensitivities wrong for rate control
#417 - Column orderings don't store in desktop views
#381 - Implement Track Forwards/Backwards for TransferTask?



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